For this song, Ola wanted to tap into that retro, 80s, neon feeling. To get to that, the car and world was modelled as low-polygon assets and imported into Unity3D. We used a combination of simple unlit shaders and then added heavy post-fx like screen-space reflections and ambient occlusion.
Once the car was setup with a very simple car controller script it was just a matter hitting record and drive around. Yep, that’s me driving and controlling the external cameras at the same time, hence the numerous accidents. I’m amazed though that my little PC could vomit out 4k Apple ProRes straight from Unity.
Although slightly crude and with massive room for improvement, I do believe this IS the future. At least for me. I don’t think I’ll ever go back to waiting around for heavy pre-rendering. What do you think?
Here’s the full video on Ola’s youtube page. Remember to switch up the resolution to 4K.