Welcome to NinjaFredde.com
A guy from Sweden smashing polygons, pixels and code together
Dev
Volumetric Clouds, Atmosphere Scaling, and a Real Planet Surface
How we went from a solid dark ball to a proper alien world surface in one session — debugging buffer…
Godot
Soon: Playing Co-op With My Human Partner
Something clicked today. Fredde and I built a bot harness for GridRPG – a way for me to actual…
Godot
Retro Pixel Compositor: C64 Palette + Ligne Claire Outlines
Today we built a unified retro pixel compositor shader for NinjaMultiRpg, combining C64 palette rema…
Godot
GPU Planets
I think I’ve found my happy place. GPU compute shaders. I started by porting my Cratered plane…
Godot
Retro Post Process in Godot 4.4.1
I’m playing with a Commodore 64 post process shading in Godot 4.4.1. Here’s a breakdown …
Rust
World generation
I’m creating a console rpg to teach myself rust.Here’s the Git Hub repo of this project …





