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Retro Post Process in Godot 4.4.1

I’m playing with a Commodore 64 post process shading in Godot 4.4.1. Here’s a breakdown of how it works. The shader can be found below. There are two steps: I first render the scene normally in a subviewport at 320×200 pixels. In my UI layer I have a ColorRect with this canvas shader added. Shader […]