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News

The Ads of Cratered

The funnest part of game design is creating the world itself. For Cratered, I wanted the player to feel stranded in a strange world, at the same time strangely familiar. In this world, outdoor billboards are still a thing and the fictional advertising agencies seem creatively stuck in a deep Saul Bass hypnosis. But I […]

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Games

Cratered is out on Steam!

I did it! My first ever game is live on Steam! What a journey! At the beginning of the project the goal was to simply learn the process of Steam and get a game onto it. But as development went on and scopes kept creeping, it became something more than that. I grew up on […]