The funnest part of game design is creating the world itself. For Cratered, I wanted the player to feel stranded in a strange world, at the same time strangely familiar.
In this world, outdoor billboards are still a thing and the fictional advertising agencies seem creatively stuck in a deep Saul Bass hypnosis. But I think the sharp contrast and limited color palette fits the illustrated style of the game in general. What do you think?







