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Retro Post Process in Godot 4.4.1

I’m playing with a Commodore 64 post process shading in Godot 4.4.1. Here’s a breakdown of how it works. The shader can be found below. There are two steps: I first render the scene normally in a subviewport at 320×200 pixels. In my UI layer I have a ColorRect with this canvas shader added. Shader […]

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The Ads of Cratered

The funnest part of game design is creating the world itself. For Cratered, I wanted the player to feel stranded in a strange world, at the same time strangely familiar. In this world, outdoor billboards are still a thing and the fictional advertising agencies seem creatively stuck in a deep Saul Bass hypnosis. But I […]

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Space FPS

This is a fps prototype experimenting with low-resolution pixel art textures combined with heavy post-processing effects. Engine: Unity

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The Adventures of WordPress 2022

Pardon the mess, we’re redecorating and messing around in WordPress. We will be open for business very soon.